I’ve been really enjoying Magic lately, particularly the Return to Ravnica block, and as such I’ve started playing Duels of the Planeswalkers again. After getting the most recent version, I realized that I’m a bit annoyed by the introductory video,[…]↓ Read the rest of this entry…
Posts Tagged Magic the Gathering
So if you recall, I was somewhat disappointed by the Magic 2013 set. There was too much splashiness in the set, and a lot of damage was done to the potential for a Standard Superfriends deck. Given that I had[…]↓ Read the rest of this entry…
With the possible exception of Magic: the Gathering, I generally tend to pursue dead CCG’s for their low cost and often innovative mechanics. Unfortunately, they do bring the problem of not having enough competitors. At my local game store, I’ve[…]↓ Read the rest of this entry…
In my old Gaming on a Budget series, I talked a lot about game design principles. When it comes to game design, one of my heroes is Mark Rosewater. Here’s a great interview recently pulled together by Evan Erwin. In[…]↓ Read the rest of this entry…
A few months ago I attended the pre-release event for the M12 set of Magic: the Gathering. These events are generally the only limited format events that I attend, as they are generally the only sealed deck tournaments around. I’ve[…]↓ Read the rest of this entry…
Mark Rosewater has said that the greatest threat to the future of Magic design is complexity creep. In order to maintain interest among players that grok the game already, the design team must continuously produce new and interesting interactions. This[…]↓ Read the rest of this entry…