Mark Rosewater has said that the greatest threat to the future of Magic design is complexity creep. In order to maintain interest among players that grok the game already, the design team must continuously produce new and interesting interactions. This[…]↓ Read the rest of this entry…
Posts Tagged Great Designer Search
Some of you may recall that last year I applied for the great designer search. Despite my reservations about one of the answers (which I will describe in a future post), I was fascinated by how much the situation mirrored[…]↓ Read the rest of this entry…
Alas, I was denied, and I now see why. On the Great Designer Search 2 multiple choice exam, I got 39 out of 50. The cutoff was 44, so I wasn’t even close. Still, I feel pretty good, as five[…]↓ Read the rest of this entry…
The day after the Great Designer Search 2 multiple choice test, I received this message in the mail: Dear Great Designer Search 2 Applicant, Thank you for taking the GDS2 multiple-choice test. Unfortunately, I have to inform you that you[…]↓ Read the rest of this entry…
I finished my answers to the multiple choice test for the Great Designer Search 2 about an hour ago. I felt this test was easier than the last one, but that’s not necessarily a good sign. I’m kind of wired[…]↓ Read the rest of this entry…
For the first test of the Great Designer Search 2, we had to write ten 250-350 word essays answering questions about the game. Here were my thoughts on the questions. I’ve also included my answers as spoilers. 1. Introduce yourself[…]↓ Read the rest of this entry…