Have you ever noticed that people that play role playing games, unless they are playing a bard or an old school paladin, almost always use Charisma (or its equivalent) as a dump stat? That is, they always make it their[…]↓ Read the rest of this entry…
Archive for Game Design
I just finished Limbo last night. The Braid Connection This game is obviously being compared to Braid; simply typing “Limbo Braid” into Google demonstrates the perceived connection. I suppose such a comparison is legitimate to the extent that any puzzle[…]↓ Read the rest of this entry…
I just finished Megaman Maverick Hunter X with both X and Vile — aka Boba Fett with a shoulder cannon — and I have to upgrade last week’s assessment: this game is fantastic! Gameplay: What can I say? It’s Megaman. […]↓ Read the rest of this entry…
I just bought my tickets for GenCon and PAX, and while making the purchase I had a moment of nostalgia from PAX 2009. The first night at the restaurant, meeting the whole crew, the “Pitch Your Game Idea” contest, Kicklefest…[…]↓ Read the rest of this entry…
Brutal Legend
I hate to say this, but I’ve finally given up on Brutal Legend. I simply don’t have the desire to finish the game. It’s not that I didn’t want to like it. This was the number one game that I[…]↓ Read the rest of this entry…
Last February, I received the following message: Hi, Today I watched this review from our game NyxQuest: http://www.youtube.com/watch?v=W7ljSOYqtz8 …and wanted to say “thank you!”. I’m glad you enjoyed our game. We spent a lot of *love* into that project. Keep[…]↓ Read the rest of this entry…