I’m a huge fan of Katamari Damacy, and have been for a long time. A few years ago, though, I had a vision for an animated short video to explain the introduction to that game. The idea was that it[…]↓ Read the rest of this entry…
Posts Tagged Game Design
I mentioned in a recent entry that I fell into a funk after playing Sentinels of the Multiverse. The thing that I found frustrating was the fact that Greater Than Games had done what I wanted to do with Age[…]↓ Read the rest of this entry…
In order to understand how to design games that your players will enjoy, you have to understand what your players are looking for in a game. To do this, you will need some kind of understanding of player psychographics. You’ve[…]↓ Read the rest of this entry…
The development of Age of Heroes is coming along nicely; I’ve worked our a lot of problems with the design, though I’m still working trying to work out any un-fun cards. The biggest problem is always in creating a new[…]↓ Read the rest of this entry…
So I read today that Zynga, the maker of “FarmVille,” has topped EA in total value at $5.51 billion. I’m not sure how I feel about this. On one hand, I like that new gamers are entering the gaming community. […]↓ Read the rest of this entry…
I’ve been pounding away at Age of Heroes this whole week. I’ve poured through the recommendations of my playtesters, and I think the next test set will be much stronger. I also discovered a few things that I could do[…]↓ Read the rest of this entry…