A couple of years ago a saw an amazing video about a disabled gamer that uses his tongue and cheek to play Super Street Fighter 4 on a competitive level. Here is the video: I haven’t followed competitive/professional gaming much, […] ↓ Read the rest of this entry…
Archive for November, 2013
I enjoy it when a game designer approaches a pre-existing genre from a new, flavorful perspective. For example, I think it would be neat if we could get rid of the zombies in a lot of these survival/horror games and […] ↓ Read the rest of this entry…
I completed XCom: Enemy Unknown earlier this year, and I wanted to get a few thoughts down about it. The first time I saw XCom was in 1996. I had just left my military basic training, and one of my […] ↓ Read the rest of this entry…
Warning: there is a small spoiler for Bioshock Infinite in this entry. If you don’t want to see it, read no further. So I recently read that some people were displeased by one of the scenes in Bioshock Infinite. As […] ↓ Read the rest of this entry…