So last week I introduced my son to Dungeons and Dragons. We started out with something simple: I explained to him that we would make him a character, and we would talk our way through a story where his character got to be the hero. I gave him the option of either a warrior, wizard, or thief, and he immediately chose the thief. We talked about the thief’s abilities to sneak around, move silently, pick locks, etc., and had to come up with a name.
If you haven’t already guessed, the name he selected was Kirby Shadowsack.
We haven’t gotten into any dice chucking yet, and that’s been tricky. Usually, when someone wants to do something outlandish, the DM can set a fairly high standard for the dice and make them roll it. If they roll and fail (which they likely will), then they simply couldn’t do it; if they roll and win, then it’s an epic win and they have a memorable moment.
Instead, I’ve just allowed his character to succeed with anything that he wants to do. This has made the DMing experience very interesting for me because I haven’t been able to place any constraints on the game through dice rolls. It’s been great for him, though, as his imagination has been able to run free during this first experience.
After we worked out the things that Kirby would need (clothes, a bag, etc), the adventure started.
We began in a Tavern. I had initially planned to give him the cliched quest of cleaning vermin out of the barmaid’s basement, but I never got to it. The moment he entered the tavern he started sneaking around. After a short discussion as to why it might not be a good idea to try stealing everything from everyone in the tavern, he decided to sneak over to the table of goblins. Just before he was going to pick everything from their pockets, he overheard their plot to attack the leader of the Thieves’ Guild that evening. From that point, it was on like Donkey Kong.
As the game progressed, I had the chance to witness a few “firsts” for him:
We’re going to continue the story of Kirby Shadowsack, and I am going to try to document everything that he does. It might be good material for a web-comic, if I ever decide to do one. Either way, I hope every geeky parent experiences the joy of passing on D&D to the next generation. It’s like giving them a piece of my childhood.
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