Origins was a relatively good show. I received a few individual commission requests (hopefully they follow up soon), and I generally had a good time. I had a lot of time to reflect on the drive home, and I learned[…]↓ Read the rest of this entry…
Archive for June, 2011
I presented my work in the Origins Game Fair art show this year. I had a single panel last year for the few pieces I was presenting, and I felt I had enough to warrant a full booth this year.[…]↓ Read the rest of this entry…
For my most recent EdTech 503 assignment, I was asked to develop a job description for a fictitious instructional designer position. Here are my thoughts on what this position should include, given a context similar to my own (private company,[…]↓ Read the rest of this entry…
Mark Rosewater has said that the greatest threat to the future of Magic design is complexity creep. In order to maintain interest among players that grok the game already, the design team must continuously produce new and interesting interactions. This[…]↓ Read the rest of this entry…
In order to understand how to design games that your players will enjoy, you have to understand what your players are looking for in a game. To do this, you will need some kind of understanding of player psychographics. You’ve[…]↓ Read the rest of this entry…
This was the first assignment for my Pedagogy of Sound class this semester. It is an ear cleaning (taking time to concentrate on the sounds around you) and a review of a video by Julian Treasure. Enjoy! Ear Cleaning This[…]↓ Read the rest of this entry…