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Geometry Wars

Posted by Douglas Bushong on May 30, 2011

Geometry Wars

Geometry Wars is such an amazing game.  While Magicka recently replaced TF2 as my go-to casual game on the PC, nothing has replaced Geometry Wars as my go-to casual game for the console.  I thought I’d share three little stories about my experience with the game. When I was a child, I tried the original […]

Taste the Magicka

Posted by Douglas Bushong on May 26, 2011

Taste the Magicka

Magicka has replaced Team Fortress II as my go-to game for casual play on the PC.  It took me a while to get the controls down, but once I had them, I felt that the game really took off. Magicka has several really interesting characteristic that we don’t see enough of in games.  The first […]

The End of an Era

Posted by Douglas Bushong on May 23, 2011

The End of an Era

Right about the time that I was posting about a new PS3, Yuzo and Tobin announced that the next episode of NoobToob would be their last.  Tobin just got a new job on the east coast, and the move is going a lot faster than they initially anticipated.  I always knew that the should would […]

Sony In Damage Control Mode

Posted by Douglas Bushong on May 19, 2011

Sony In Damage Control Mode

Of course, it’s been all over the news that Sony was hacked.  While I am disappointed that it happened and honestly believe that it is bad for the industry, I think they brought a lot of it on themselves.  Taking away the OtherOS functionality from their system was just like poking the sleeping bear.  It […]

The Queen’s Blade

Posted by Douglas Bushong on May 16, 2011

The Queen’s Blade

I recently stumbled across the Queen’s Blade series. This series is difficult to describe, but I’ll give it a try.  Start with a storyline similar to Zatch Bell or Highlander, but replace the (creepy) Mamodo or immortals with ridiculously busty women.  I don’t know how they procreate in this world; I’ve seen several episodes, and […]

Real vs Cartoon

Posted by Douglas Bushong on May 12, 2011

Real vs Cartoon

The development of Age of Heroes is coming along nicely; I’ve worked our a lot of problems with the design, though I’m still working trying to work out any un-fun cards.  The biggest problem is always in creating a new experience from game to game. I’ve run into an artistic snag, though.  It’s not that […]